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Carphone Warehouse
3D Store Walkthrough
To create a 3D store environment from photo images supplied.
The scene did not use Global Illumination lighting setup, instead many omni lights were placed with low intensity values in various places to mimic the GI effect. Combined with the Ambient Occlusion in the material shaders to give extra details.These help to reduce the render time as the client has limited time and budget.










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